BREAK ARTS II DevLog #17

Greetings, artists! Thank you for waiting. Today we’re introducing the new race course and preset robot that we discussed in yesterday’s broadcast. First, the new robot! For BREAK ARTS II we wanted to bring back the crystal series (Agate, Epidote, Corundum) which are in the currently available BREAKARTS on Smartphone. Read More …

BREAK ARTS II DevLog #8

Greetings, artists! Today we’ll be continuing on from last week’s discussion on weapon customization.   ◆ Recap First, a simple recap. In this game, weapon customization feels more like making weapons. We explained that different modules determine the weapon’s properties, but as a general rule, heavier weapons are more powerful. Read More …

BREAK ARTS II DevLog #5

This week we’ve been modelling weapon-specific modules. Modelling will likely take until Sunday, with implementation from Monday. There are more bits and pieces to create after that, which might leave little time before the live broadcast. Here’s a sneak-peek at one of the weapon modules. It falls under the category Read More …