By now, many of you have seen the bold new banner for our upcoming game, GOCCO of War. You probably have a ton of questions. What is this? Where did it come from? Why should I care? We want you to know all of this and more and, most importantly, care very deeply about our upcoming release of GOCCO. Without further adieu, let me introduce you to the world of GOCCO.
GOCCO stands for Global Online Chibi Combat Offensive. This alone tells you a ton, but let’s back up for a moment. This game, designed by peakvox, imagines a future where kids come together from all over the world to play and explore in the online arena that is GOCCO. There are hints and implications throughout the game that something has happened to render the outside world a bit too polluted but that’s up to the player to read heavily into. One of the great things is that the entirety of the text tends to be a bit tongue-in-cheek. Between snarky NPCs trying to break the fourth wall and an overzealous AI determined to keep the atmosphere “fun and game-y,” you’ll have more than a few chuckles and raised eyebrows.
You’ll usually find yourself outfitted with two weapons that you can toggle between effortlessly. Your melee weapon does more serious damage, but your ranged weapon allows for a great strategy option. Will you ping away and hide behind convenient environment to survive skirmishes? Or are you the type to run headfirst into the fray, swinging wildly? Either option could be successful, but be warned: every attack uses up some of your AIR meter. Remember how we mentioned the pollution earlier? As a result of fresh air being such a high profile item in this weird future, it’s the given “energy” that propels our weapons, opens doors AND revives fallen comrades. Run out of air and you’ll have to pace around, panting, until you’ve recovered, giving the enemy ample time to knock you out.
With twenty quests to play, GOCCO isn’t your traditional third person shooter. Sure, there’s plenty of opportunity to blow away monsters and NPCS, but every quest comes with a flavor nuance that makes it interesting. Sometimes you’re on a search and rescue mission for missing players. Sometimes you’re doing a treasure retrieval for some unknown entity. There’s a tower defense, a series of puzzles…there’s one entire quest focused on parking cars. Yes, there are cars in this game. Yes, you can run your enemies over with them, but you may find that getting out and shooting is more effective.
What else is there to say about GOCCO? Actually, plenty! But you’ll have to wait till next week to find out more, as we countdown to the launch on Steam and Playism November 18th! Try to be patient and I’ll meet you back here soon!