The weapon customization system has finally taken shape.
It’s just about OK to show you all, I’ll be fixing things up from here.
Currently there are still only a few modules, but there will be plenty of room for experimentation as with the weapon customization.
To our followers abroad, sorry for keeping you waiting.
We’ll have a detailed explanation of weapon customization in this devlog starting next week.
Please be sure to check it out!
We’re also planning a BREAK ARTS II Module Design Competition!
This is the chance to give in to your creativity. Of course, the best designs will make it into the game itself.
More on this to come!