Greeting artists!
The February 9 release date is right around the corner. We’d be lying if I said we weren’t nervous.

The game will go on sale for $14.99. It’s not a free-to-start-take-all-your-money-later title. There’s the slim chance of DLC down the line, but you are getting a fully-featured title for your money, so we feel confident it will make for a satisfying purchase. We urge you to try the game for yourself, and bring your friends along for the ride while you’re at it. We suggest giving it a shot even if you’re not sure your system specs are up to scratch, after all, with Steam refunds what do you have to lose by trying?

We’ve been so busy working on the game recently that all of last week is just a blur to us. Though one thing is clear; right now we’re cramming the last few features we can into the game, come hell or high water.

Now, four of these parts animate. The question is which ones?

While we leave you to ponder that we’ll continue plugging away with development to eke any refinements we can. There’s less than a week to go until release now.


Check out all the Break Arts II Dev Logs here.

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1 thought on “BREAK ARTS II DevLog #49

  1. I play it for 5 hr and I found it control really need some work it to rough on keyboard if it can steer with mouse it will be more accurate with more control and plz custom key bind is must have

    If possible plz bring back some old robot maybe in form of core frame for us to mass with I really love KIRISHIMA it so ridiculous is love it so much

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