This week we’ve been working hard on weapon customization.
Here’s a quick example:

You’ll see some unusual parameters “recharge time” and “exhaust heat time”.
Feel free to take a guess at what purpose these serve in the game!

We’ll also be making a broadcast to show bits and bobs of the weapon customization.
Please look forward to seeing how weapon customization works in this game.
Guaranteed, it gets pretty intense…

March 18th (Sat) 2016, from 9 PM (Japan Standard Time)
Join the community here

Please note that the broadcast will be in Japanese only.


Check out all the Break Arts II Dev Logs here.

≪ Previous DevLog | Next DevLog ≫

Check out Break Arts II on Steam

1 thought on “BREAK ARTS II DevLog #4

Leave a Reply

Your email address will not be published. Required fields are marked *