Greetings, artists!
Here is this week’s update!

This week was spent entirely on creating modules for the new preset robot.
We were unsure if it would be ready in time, but it is!!
All that remains is to implement it into Unity.

Anyone familiar with the original BREAKARTS will recognize this guy. Yep, it’s him.

You’ll be able to see him in action in a video in next week’s update.


Check out all the Break Arts II Dev Logs here.

≪ Previous DevLog | Next DevLog ≫

Check out Break Arts II on Steam

2 thoughts on “BREAK ARTS II DevLog #16

Leave a Reply

Your email address will not be published. Required fields are marked *