From here on, we’ll be providing you with regular development updates for BREAK ARTS II.

This time we’re going to talk about BREAK ARTS II’s customization system.


◆ The path of development

Originally, customization involved assembling a robot from 5 interchangeable parts: body, legs, back, left arm and right arm.
(Basically like the Armored Core series.)

But for BREAK ARTS II on PC, we came to a wall, in the way of development, that had to be broken through.

Please take a look at this image.

This is a comparison of a robot from the old and new BREAK ARTS.
This is the level of quality we wanted to achieve if we were going to make a new game for PC. If it was only a minor improvement over the original, the visual impact would not be strong enough.

And this is where we hit a wall in the way of development: the first BREAK ARTS has 23 different robots. Even if we were to cut that down to 20, to achieve the level of quality we want for a single robot takes 1-2 months…
That would mean 2 years just to have all the robots in the game; add the weapons and system on top of that and the game would unlikely be finished even after 3 years.

Well, that was a long introduction, but that is what it will take to break down that wall, while providing a large amount of freedom in customization.


◆ Customization: the basics

Please take a look at this image.
It shows the basic framework of a customizable robot.

The robot has 38 connectors on its body, to which modules (parts) can be attached, in what I call “Module-type Customization”

There are 2 types of connectors: large (Connectors) and small (S Connectors).
(In the image, they are the circular green areas).

Each module shows you whether it fits to a Connector or an S Connector.
There’s no advantage to having many Connectors vs having many S Connectors.
It only affects how the robot will end up looking.

Next time, we’ll go into more detail about the types of modules available!


Check out all the Break Arts II Dev Logs here.

Next DevLog ≫

Check out Break Arts II on Steam

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